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YOPO/flightlib/src/grad_traj_optimization/opt_utile.cpp

145 lines
5.6 KiB
C++

#include "flightlib/grad_traj_optimization/opt_utile.h"
/*
Front-End Guiding Path:
We evenly sample vertical_num * horizon_num * radio_num * vel_num primitives here with different position, length, and velocity direction.
But in practical, only vertical_num * horizon_num primitives are sampled (radio_num = vel_num = 1).
*/
void getLatticeGuiding(std::vector<std::pair<Eigen::Vector3d, Eigen::Vector3d>> &lattice_nodes, int horizon_num, int vertical_num, int radio_num,
int vel_num, double horizon_fov, double vertical_fov, double radio_range, double vel_fov, double vel_prefile) {
double direction_diff, altitude_diff, radio_diff, vel_dir_diff;
if (horizon_num == 1)
direction_diff = 0;
else
direction_diff = (horizon_fov / 180.0 * M_PI) / (horizon_num - 1);
if (vertical_num == 1)
altitude_diff = 0;
else
altitude_diff = (vertical_fov / 180.0 * M_PI) / (vertical_num - 1);
radio_diff = radio_range / radio_num;
if (vel_num == 1)
vel_dir_diff = 0;
else
vel_dir_diff = (vel_fov / 180.0f * M_PI) / (vel_num - 1);
// if (vel_num == 1) // be 0 looks like better
// vel_prefile = 0.0;
lattice_nodes.clear();
for (int h = 0; h < radio_num; h++) {
for (int i = 0; i < vertical_num; i++) {
for (int j = 0; j < horizon_num; j++) {
for (int k = 0; k < vel_num; k++) {
double search_radio = (h + 1) * radio_diff;
double alpha = -direction_diff * (horizon_num - 1) / 2 + j * direction_diff; // 位置偏航角(从右往左)
double beta = -altitude_diff * (vertical_num - 1) / 2 + i * altitude_diff; // 高度偏移角(从下往上)
double gamma = -vel_dir_diff * (vel_num - 1) / 2 + k * vel_dir_diff; // 速度偏航
Eigen::Vector3d lattice_node_pos(cos(beta) * cos(alpha) * search_radio, cos(beta) * sin(alpha) * search_radio,
sin(beta) * search_radio);
Eigen::Vector3d lattice_node_vel(cos(alpha + gamma) * vel_prefile, sin(alpha + gamma) * vel_prefile, 0.0);
std::pair<Eigen::Vector3d, Eigen::Vector3d> lattice_node(lattice_node_pos, lattice_node_vel);
lattice_nodes.push_back(lattice_node);
}
}
}
}
}
// TODO: 改为硬编码
Eigen::MatrixXd solveCoeffFromBoundaryState(const Eigen::Vector3d &Pos_init, const Eigen::Vector3d &Vel_init, const Eigen::Vector3d &Acc_init,
const Eigen::Vector3d &Pos_end, const Eigen::Vector3d &Vel_end, const Eigen::Vector3d &Acc_end,
double Time) {
Eigen::MatrixXd PolyCoeff(1, 3 * 6);
Eigen::VectorXd Px(6), Py(6), Pz(6);
const static auto Factorial = [](int x) {
int fac = 1;
for (int i = x; i > 0; i--)
fac = fac * i;
return fac;
};
/* Produce Mapping Matrix A to the entire trajectory. */
Eigen::MatrixXd A = Eigen::MatrixXd::Zero(6, 6);
for (int i = 0; i < 3; i++) {
A(2 * i, i) = Factorial(i);
for (int j = i; j < 6; j++)
A(2 * i + 1, j) = Factorial(j) / Factorial(j - i) * pow(Time, j - i);
}
/* Produce the dereivatives in X, Y and Z axis directly. */
Eigen::VectorXd Dx = Eigen::VectorXd::Zero(6);
Eigen::VectorXd Dy = Eigen::VectorXd::Zero(6);
Eigen::VectorXd Dz = Eigen::VectorXd::Zero(6);
Dx(0) = Pos_init(0);
Dy(0) = Pos_init(1);
Dz(0) = Pos_init(2);
Dx(1) = Pos_end(0);
Dy(1) = Pos_end(1);
Dz(1) = Pos_end(2);
Dx(2) = Vel_init(0);
Dy(2) = Vel_init(1);
Dz(2) = Vel_init(2);
Dx(3) = Vel_end(0);
Dy(3) = Vel_end(1);
Dz(3) = Vel_end(2);
Dx(4) = Acc_init(0);
Dy(4) = Acc_init(1);
Dz(4) = Acc_init(2);
Dx(5) = Acc_end(0);
Dy(5) = Acc_end(1);
Dz(5) = Acc_end(2);
Px = A.inverse() * Dx;
Py = A.inverse() * Dy;
Pz = A.inverse() * Dz;
PolyCoeff.block(0, 0, 1, 6) = Px.segment(0, 6).transpose();
PolyCoeff.block(0, 6, 1, 6) = Py.segment(0, 6).transpose();
PolyCoeff.block(0, 12, 1, 6) = Pz.segment(0, 6).transpose();
return PolyCoeff;
}
void getPositionFromCoeff(Eigen::Vector3d &pos, Eigen::MatrixXd coeff, int index, double time) {
int s = index;
double t = time;
float x = coeff(s, 0) + coeff(s, 1) * t + coeff(s, 2) * pow(t, 2) + coeff(s, 3) * pow(t, 3) + coeff(s, 4) * pow(t, 4) + coeff(s, 5) * pow(t, 5);
float y = coeff(s, 6) + coeff(s, 7) * t + coeff(s, 8) * pow(t, 2) + coeff(s, 9) * pow(t, 3) + coeff(s, 10) * pow(t, 4) + coeff(s, 11) * pow(t, 5);
float z =
coeff(s, 12) + coeff(s, 13) * t + coeff(s, 14) * pow(t, 2) + coeff(s, 15) * pow(t, 3) + coeff(s, 16) * pow(t, 4) + coeff(s, 17) * pow(t, 5);
pos(0) = x;
pos(1) = y;
pos(2) = z;
}
void getVelocityFromCoeff(Eigen::Vector3d &vel, Eigen::MatrixXd coeff, int index, double time) {
int s = index;
double t = time;
float vx = coeff(s, 1) + 2 * coeff(s, 2) * pow(t, 1) + 3 * coeff(s, 3) * pow(t, 2) + 4 * coeff(s, 4) * pow(t, 3) + 5 * coeff(s, 5) * pow(t, 4);
float vy = coeff(s, 7) + 2 * coeff(s, 8) * pow(t, 1) + 3 * coeff(s, 9) * pow(t, 2) + 4 * coeff(s, 10) * pow(t, 3) + 5 * coeff(s, 11) * pow(t, 4);
float vz =
coeff(s, 13) + 2 * coeff(s, 14) * pow(t, 1) + 3 * coeff(s, 15) * pow(t, 2) + 4 * coeff(s, 16) * pow(t, 3) + 5 * coeff(s, 17) * pow(t, 4);
vel(0) = vx;
vel(1) = vy;
vel(2) = vz;
}
void getAccelerationFromCoeff(Eigen::Vector3d &acc, Eigen::MatrixXd coeff, int index, double time) {
int s = index;
double t = time;
float ax = 2 * coeff(s, 2) + 6 * coeff(s, 3) * pow(t, 1) + 12 * coeff(s, 4) * pow(t, 2) + 20 * coeff(s, 5) * pow(t, 3);
float ay = 2 * coeff(s, 8) + 6 * coeff(s, 9) * pow(t, 1) + 12 * coeff(s, 10) * pow(t, 2) + 20 * coeff(s, 11) * pow(t, 3);
float az = 2 * coeff(s, 14) + 6 * coeff(s, 15) * pow(t, 1) + 12 * coeff(s, 16) * pow(t, 2) + 20 * coeff(s, 17) * pow(t, 3);
acc(0) = ax;
acc(1) = ay;
acc(2) = az;
}