#include "flightlib/grad_traj_optimization/opt_utile.h" /* Front-End Guiding Path: We evenly sample vertical_num * horizon_num * radio_num * vel_num primitives here with different position, length, and velocity direction. But in practical, only vertical_num * horizon_num primitives are sampled (radio_num = vel_num = 1). */ void getLatticeGuiding(std::vector> &lattice_nodes, int horizon_num, int vertical_num, int radio_num, int vel_num, double horizon_fov, double vertical_fov, double radio_range, double vel_fov, double vel_prefile) { double direction_diff, altitude_diff, radio_diff, vel_dir_diff; if (horizon_num == 1) direction_diff = 0; else direction_diff = (horizon_fov / 180.0 * M_PI) / (horizon_num - 1); if (vertical_num == 1) altitude_diff = 0; else altitude_diff = (vertical_fov / 180.0 * M_PI) / (vertical_num - 1); radio_diff = radio_range / radio_num; if (vel_num == 1) vel_dir_diff = 0; else vel_dir_diff = (vel_fov / 180.0f * M_PI) / (vel_num - 1); // if (vel_num == 1) // be 0 looks like better // vel_prefile = 0.0; lattice_nodes.clear(); for (int h = 0; h < radio_num; h++) { for (int i = 0; i < vertical_num; i++) { for (int j = 0; j < horizon_num; j++) { for (int k = 0; k < vel_num; k++) { double search_radio = (h + 1) * radio_diff; double alpha = -direction_diff * (horizon_num - 1) / 2 + j * direction_diff; // 位置偏航角(从右往左) double beta = -altitude_diff * (vertical_num - 1) / 2 + i * altitude_diff; // 高度偏移角(从下往上) double gamma = -vel_dir_diff * (vel_num - 1) / 2 + k * vel_dir_diff; // 速度偏航 Eigen::Vector3d lattice_node_pos(cos(beta) * cos(alpha) * search_radio, cos(beta) * sin(alpha) * search_radio, sin(beta) * search_radio); Eigen::Vector3d lattice_node_vel(cos(alpha + gamma) * vel_prefile, sin(alpha + gamma) * vel_prefile, 0.0); std::pair lattice_node(lattice_node_pos, lattice_node_vel); lattice_nodes.push_back(lattice_node); } } } } } // TODO: 改为硬编码 Eigen::MatrixXd solveCoeffFromBoundaryState(const Eigen::Vector3d &Pos_init, const Eigen::Vector3d &Vel_init, const Eigen::Vector3d &Acc_init, const Eigen::Vector3d &Pos_end, const Eigen::Vector3d &Vel_end, const Eigen::Vector3d &Acc_end, double Time) { Eigen::MatrixXd PolyCoeff(1, 3 * 6); Eigen::VectorXd Px(6), Py(6), Pz(6); const static auto Factorial = [](int x) { int fac = 1; for (int i = x; i > 0; i--) fac = fac * i; return fac; }; /* Produce Mapping Matrix A to the entire trajectory. */ Eigen::MatrixXd A = Eigen::MatrixXd::Zero(6, 6); for (int i = 0; i < 3; i++) { A(2 * i, i) = Factorial(i); for (int j = i; j < 6; j++) A(2 * i + 1, j) = Factorial(j) / Factorial(j - i) * pow(Time, j - i); } /* Produce the dereivatives in X, Y and Z axis directly. */ Eigen::VectorXd Dx = Eigen::VectorXd::Zero(6); Eigen::VectorXd Dy = Eigen::VectorXd::Zero(6); Eigen::VectorXd Dz = Eigen::VectorXd::Zero(6); Dx(0) = Pos_init(0); Dy(0) = Pos_init(1); Dz(0) = Pos_init(2); Dx(1) = Pos_end(0); Dy(1) = Pos_end(1); Dz(1) = Pos_end(2); Dx(2) = Vel_init(0); Dy(2) = Vel_init(1); Dz(2) = Vel_init(2); Dx(3) = Vel_end(0); Dy(3) = Vel_end(1); Dz(3) = Vel_end(2); Dx(4) = Acc_init(0); Dy(4) = Acc_init(1); Dz(4) = Acc_init(2); Dx(5) = Acc_end(0); Dy(5) = Acc_end(1); Dz(5) = Acc_end(2); Px = A.inverse() * Dx; Py = A.inverse() * Dy; Pz = A.inverse() * Dz; PolyCoeff.block(0, 0, 1, 6) = Px.segment(0, 6).transpose(); PolyCoeff.block(0, 6, 1, 6) = Py.segment(0, 6).transpose(); PolyCoeff.block(0, 12, 1, 6) = Pz.segment(0, 6).transpose(); return PolyCoeff; } void getPositionFromCoeff(Eigen::Vector3d &pos, Eigen::MatrixXd coeff, int index, double time) { int s = index; double t = time; float x = coeff(s, 0) + coeff(s, 1) * t + coeff(s, 2) * pow(t, 2) + coeff(s, 3) * pow(t, 3) + coeff(s, 4) * pow(t, 4) + coeff(s, 5) * pow(t, 5); float y = coeff(s, 6) + coeff(s, 7) * t + coeff(s, 8) * pow(t, 2) + coeff(s, 9) * pow(t, 3) + coeff(s, 10) * pow(t, 4) + coeff(s, 11) * pow(t, 5); float z = coeff(s, 12) + coeff(s, 13) * t + coeff(s, 14) * pow(t, 2) + coeff(s, 15) * pow(t, 3) + coeff(s, 16) * pow(t, 4) + coeff(s, 17) * pow(t, 5); pos(0) = x; pos(1) = y; pos(2) = z; } void getVelocityFromCoeff(Eigen::Vector3d &vel, Eigen::MatrixXd coeff, int index, double time) { int s = index; double t = time; float vx = coeff(s, 1) + 2 * coeff(s, 2) * pow(t, 1) + 3 * coeff(s, 3) * pow(t, 2) + 4 * coeff(s, 4) * pow(t, 3) + 5 * coeff(s, 5) * pow(t, 4); float vy = coeff(s, 7) + 2 * coeff(s, 8) * pow(t, 1) + 3 * coeff(s, 9) * pow(t, 2) + 4 * coeff(s, 10) * pow(t, 3) + 5 * coeff(s, 11) * pow(t, 4); float vz = coeff(s, 13) + 2 * coeff(s, 14) * pow(t, 1) + 3 * coeff(s, 15) * pow(t, 2) + 4 * coeff(s, 16) * pow(t, 3) + 5 * coeff(s, 17) * pow(t, 4); vel(0) = vx; vel(1) = vy; vel(2) = vz; } void getAccelerationFromCoeff(Eigen::Vector3d &acc, Eigen::MatrixXd coeff, int index, double time) { int s = index; double t = time; float ax = 2 * coeff(s, 2) + 6 * coeff(s, 3) * pow(t, 1) + 12 * coeff(s, 4) * pow(t, 2) + 20 * coeff(s, 5) * pow(t, 3); float ay = 2 * coeff(s, 8) + 6 * coeff(s, 9) * pow(t, 1) + 12 * coeff(s, 10) * pow(t, 2) + 20 * coeff(s, 11) * pow(t, 3); float az = 2 * coeff(s, 14) + 6 * coeff(s, 15) * pow(t, 1) + 12 * coeff(s, 16) * pow(t, 2) + 20 * coeff(s, 17) * pow(t, 3); acc(0) = ax; acc(1) = ay; acc(2) = az; }