#include "Kinematics.h" // 设置轮子的间距 void Kinematics::set_wheel_distance(float distance) { wheel_distance = distance; } void Kinematics::set_motor_param(uint8_t id, float per_pluse_distance) { motor_param[id].per_pulse_distance = per_pluse_distance; } // 运动学正解,将左右轮的速度转换成线速度和角速度 void Kinematics::kinematics_forward(float left_speed, float right_speed, float *out_linear_speed, float *out_angular_speed) { *out_linear_speed = (left_speed + right_speed) / 2; *out_angular_speed = (right_speed - left_speed) / wheel_distance; } // 运动学逆解,将线速度和角速度转换成左右轮的速度 void Kinematics::kinematics_inverse(float linear_speed, float angular_speed, float *out_left_speed, float *out_right_speed) { *out_left_speed = linear_speed - angular_speed * wheel_distance / 2; *out_right_speed = linear_speed + angular_speed * wheel_distance / 2; } // 输入:左右轮脉冲数,当前时间,输出更新电机速度和编码器数据 void Kinematics::update_motor_speed(uint64_t current_time, int32_t left_tick, int32_t right_tick) { int16_t dt = current_time - last_update_time; // ms delta_ticks[0] = left_tick - motor_param[0].last_encoder_ticks; delta_ticks[1] = right_tick - motor_param[1].last_encoder_ticks; motor_param[0].motor_speed = (delta_ticks[0] * 105.805) / dt; motor_param[1].motor_speed = (delta_ticks[1] * 105.805) / dt; // 为了下次还可以正常的计算速度 motor_param[0].last_encoder_ticks = left_tick; motor_param[1].last_encoder_ticks = right_tick; last_update_time = current_time; update_odom(dt); } // 获取电机速度,返回值是速度 int16_t Kinematics::get_motor_speed(uint8_t id) { if (id < 0 || id > 1) { return -1; } return motor_param[id].motor_speed; } odom_t& Kinematics::get_odom() { return odom; } void Kinematics::TransAngleInPI(float angle,float& out_angle) { if(angle>PI) { out_angle -= 2*PI; }else if (angle<-PI) { out_angle += 2*PI; } } void Kinematics::update_odom(uint16_t dt) { float dt_s = float(dt)/1000.0; // ms -> s // 获取实时的角速度和线速度呢?我们拿左右轮实时的速度,进行运动学正解 this->kinematics_forward(motor_param[0].motor_speed,motor_param[1].motor_speed,&odom.linear_speed,&odom.angular_speed); // 计算里程计信息 odom.linear_speed = odom.linear_speed/1000.0; // 转换成米每秒 // 角度积分 odom.angle += odom.angular_speed*dt_s; TransAngleInPI(odom.angle,odom.angle); // 计算机器人行走的距离(沿自身前进方向的) float delta_distance = odom.linear_speed * dt_s; // 分解到X轴和Y轴 odom.x += delta_distance * std::cos(odom.angle); odom.y += delta_distance * std::sin(odom.angle); }