map generating is optional
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@@ -69,6 +69,8 @@ class FlightPilot {
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SceneID scene_id_{UnityScene::WAREHOUSE};
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bool unity_ready_{false};
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bool unity_render_{false};
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bool spawn_tree_{true};
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bool save_pointcloud_{true};
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RenderMessage_t unity_output_;
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uint16_t receive_id_{0};
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FrameID frameID{0};
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