map generating is optional
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@@ -24,6 +24,7 @@ rgb_camera_right:
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unity:
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spawn_trees: true
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save_pointcloud: true # set to 'false' to save startup time, if visualization is not needed.
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avg_tree_spacing: 4.0
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bounding_box: [80.0, 80.0, 11.0] # spawn objects within this bounding box
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bounding_box_origin: [-10, 20, 2.5]
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