Initial Commit (tested training, testing, and TRT conversion)

This commit is contained in:
Lu Junjie
2024-10-20 17:01:07 +08:00
parent 86d2f311f8
commit 5738088bae
221 changed files with 59249 additions and 6 deletions

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quadrotor_env:
collect_data: yes # yes in Data Collection (random init state); no in Imitation Learning and Testing
bounding_box: [60.0, 60.0, 2.0] # spawn quadrotor within this bounding box
bounding_box_origin: [-10, 20, 2.5]
sim_dt: 0.1 # sim_dt in imitation learning and testing
data_collection:
roll_var: 0.01
pitch_var: 0.01
rgb_camera_left:
on: yes
t_BC: [0.0, 0.0, 0.1] # translational vector of the camera with repect to the body frame
r_BC: [0.0, 0.0, -90] # rotational angle (roll, pitch, yaw) of the camera in degree.
width: 160
height: 90
fov: 90.0 # Horizontal FOV
enable_depth: yes
enable_segmentation: no # not used
enable_opticalflow: no # not used
# Enable Stereo depth when rgb_camera_right on.
rgb_camera_right:
on: no
t_BC: [0.0, -0.2, 0.1] # translational vector of the camera with repect to the body frame
r_BC: [0.0, 0.0, -90] # rotational angle (roll, pitch, yaw) of the camera in degree.

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main_loop_freq: 30
unity_render: yes
scene_id: 4 # 0 wasteland, 1 japanese street, 4 emptyforest in standalone (SR)
odom_topic: /juliett/ground_truth/odom
quad_size: 0.1
ply_path: "/flightrender/RPG_Flightmare/pointcloud_data/"
rgb_camera_left:
on: yes
t_BC: [0.0, 0.0, 0.1] # translational vector of the camera with repect to the body frame
r_BC: [0.0, -5.0, -90] # rotational angle (roll, pitch, yaw) of the camera in degree.
width: 160
height: 90
fov: 90.0 # Horizontal FOV
enable_depth: yes
enable_segmentation: no
enable_opticalflow: no
# enable stereo depth when rgb_camera_right on (If use, please use larger resolution (e.g., 640x360)).
rgb_camera_right:
on: no
t_BC: [0.0, -0.2, 0.1] # translational vector of the camera with repect to the body frame
r_BC: [0.0, -5.0, -90] # rotational angle (roll, pitch, yaw) of the camera in degree.
unity:
spawn_trees: true
avg_tree_spacing: 4.0
bounding_box: [80.0, 80.0, 11.0] # spawn objects within this bounding box
bounding_box_origin: [-10, 20, 2.5]
pointcloud_resolution: 0.2

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vel_max: 6.0
# segment_time = 2 * radio / vel_max
# IMPORTANT PARAM: weight of penalties (6m/s)
ws: 0.00004
wc: 0.001
wl: 0.00
wg: 0.0002
#ws: 0.00004
#wc: 0.001
#wl: 0.02
#wg: 0.0001
# trajectory and primitive parma
horizon_num: 5
vertical_num: 3
horizon_camera_fov: 90.0
vertical_camera_fov: 60.0
horizon_anchor_fov: 30
vertical_anchor_fov: 30
goal_length: 10
radio_range: 4.0 # planning horizon: 2 * radio_range
vel_fov: 90.0 # not use currently
radio_num: 1 # 1 just ok
vel_num: 1 # 1 just ok
vel_prefile: 0.0 # 0 just ok
# For data efficiency, we randomly sample multiple vel and acc for each depth image with the following the distribution.
# values at normalized speed (actual speed can be denormalized by multiplying v_multiple)
# 单位数据倍数: v_multiple = 0.5 * v_max = radio / time
# v数据的均值 v_mean = v_multiple * v_mean_unit
# v数据的方差 v_var = v_multiple^2 * v_var_unit
# a数据的均值 v_mean = v_multiple^2 * a_mean_unit
# a数据的方差 v_var = v_multiple^4 * a_var_unit
vx_mean_unit: 1.5
vy_mean_unit: 0.0
vz_mean_unit: 0.0
vx_var_unit: 0.15
vy_var_unit: 0.45
vz_var_unit: 0.1
ax_mean_unit: 0.0
ay_mean_unit: 0.0
az_mean_unit: 0.0
ax_var_unit: 0.0278
ay_var_unit: 0.05
az_var_unit: 0.0278
# penalties
alpha: 10.0
d0: 1.2
r: 0.6
alphav: 2.0
v0: 3.5
rv: 1.5
alphaa: 2.0
a0: 3.5
ra: 1.5
# deprecated weight
wv: 0.0
wa: 0.0

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env:
seed: 1
scene_id: 4 # 0 wasteland, 1 japanese street, 4 emptyforest in SR standalone
num_envs: 16 # Important: same to batch size!
num_threads: 16
dataset_path: "/run/yopo_sim/"
ply_path: "/run/yopo_sim/"
unity:
spawn_trees: true
avg_tree_spacing: 4
# larger than the position to generate the drone to ensure the completeness of the point cloud in edge.
bounding_box: [80.0, 80.0, 11] # spawn objects within this bounding box
bounding_box_origin: [-10, 20, 2.5]
pointcloud_resolution: 0.2